Arcane Archer Master is a Martial class that uses Thaumaturgic magic to alter the properties and abilities of a physical weapon into a new form.
This class uses Range weapons that they can touch and therefore channel their abilities through that item. This class typically uses elemental types of magic such as fire and water that they channel through their weapon.
Typical results of such rune crafting are Flaming, Frost, Acidic, Electric or Wind Arrows. Using these skills and abilities to a higher proficiency.
They can also channel their mana from themselves into another. This energy is reflected in life force and channeling too much mana release can actually kill the arcane archer.
The Arcane Archer is specialized Scout Class fighter. They are usually solo fighters that travel around the outskirts of a natural setting such a forest or Elven city and keep invaders at bay with bow and arrow.
Human archers are often seen wearing furs and living off the land, the same can be said of Half orcs. Elven and Drow rangers are more organized and usually make up the bulk of an Elven combat contingency.
They are Archers by default but are practiced melee weapons as well. They like to travel light and move quickly through rough terrain so they normally wear leather armor and can use any Melee weapon. They tend to shy away from Blunt weapons aside from the occasional Staff. Any Class can use a Staff as their Chosen Weapon.
They are well versed in the use of special Arrows, such as Stun, Fire or Grapnel arrow, and the use of Traps.
Common Traps would be Root Trap, Snake Trap, Fire Trap and Explosive Trap. Damage increases per level of Ranger.
This class uses Range weapons that they can touch and therefore channel their abilities through that item. This class typically uses elemental types of magic such as fire and water that they channel through their weapon.
Typical results of such rune crafting are Flaming, Frost, Acidic, Electric or Wind Arrows. Using these skills and abilities to a higher proficiency.
They can also channel their mana from themselves into another. This energy is reflected in life force and channeling too much mana release can actually kill the arcane archer.
The Arcane Archer is specialized Scout Class fighter. They are usually solo fighters that travel around the outskirts of a natural setting such a forest or Elven city and keep invaders at bay with bow and arrow.
Human archers are often seen wearing furs and living off the land, the same can be said of Half orcs. Elven and Drow rangers are more organized and usually make up the bulk of an Elven combat contingency.
They are Archers by default but are practiced melee weapons as well. They like to travel light and move quickly through rough terrain so they normally wear leather armor and can use any Melee weapon. They tend to shy away from Blunt weapons aside from the occasional Staff. Any Class can use a Staff as their Chosen Weapon.
They are well versed in the use of special Arrows, such as Stun, Fire or Grapnel arrow, and the use of Traps.
Common Traps would be Root Trap, Snake Trap, Fire Trap and Explosive Trap. Damage increases per level of Ranger.