Normal sized animals such as wolves, bears, hawks etc. Birds can use their claws in Air to Ground and Air to Air Combat.
Spider-People. May use poison bite available near the Great Library. May use Venom Bite Race Power available near the Great Library.
Bird People. Physical in Nature. No Magic. They do possess wings and therefore Flight.
Giant Intelligent Animals often in the company of Druids. Dire Wolf or Sabre-tooth Tiger are good Examples. Birds can use Claws in Air to Air or Air to Ground Combat. Can use Beast Claw as their Weapon.
Any of a Variety of Intelligent sometimes Mobile Plantlife. Floran, Sylvari and Strangelthorns are good examples
Large Humanoids with the upper body like a human an the lower body of a Horse. They can range from 8 foot to 24 feet in height. They would wear giant on the meter if over 12 feet tall. They can use any weapon, armor, shield, or spell available to their Class. They are perfect Paladins, Cavaliers, Death Knights and Rangers but are not excluded from any Class.
A large magical beast that appears to be an amalgam of several different creatures. Usually a three-headed creature that can bite with its lion head, gore with its goat head, and breathe fire with its dragon head. Its has a snake complete with head as a tail and dragon wings. Its fore-paws are a lion and hind legs of a goat. Use of breath weapon and beast claws.
Tiny Animals such as Foxes, Badgers, Crows or Rabbits. Birds can use Claws in either Air to Air or Air to Ground Combat.
Upper body of a Humaniod (typically a drow) and the lower body of a giant spider. May use Venom Bite Race Power available near the Great Library.
A race of Amorphous beings with no certain shape or size. Their natural shape is a semi transparent blob of odd goo filled with the littering of whatever they have consumed but had not yet digested such as metal or bone.
Humanoid with snake hair. May use Venom Bite Race Power available near the Great Library. Does not turn people to stone.
Magical beasts who have the head and wings of an Eagle and the lower body of a Lion. They can use Dragon Claws. They are not typically spell casters. IF they do practice magic it will be either of the Druidic or Shamanistic variety. They may use They do of course fly. (Flying Rules Apply)
Upper body of a woman and lower body of an Eagle. Wings attached to their arms. Vicious as the day is long. Can use Beast Claws in addition to a single handed weapon if they so choose. Bows cannot be used in Flight. Beast Claws can be used in Air to Ground and Air to Air Combat.
Squidfaced amphibeous underworld dwellers. These beings possess high intellect and intense arcane energy. They make excellent magi. Often Called Mind Flayers. Powerful Psionic Chaos Plane Beings.
Any number of giant Humanoid Insects. They do not sleep and are resistant to charm, illusions all glamours and magicks which do not deal damage. Thri-Kreen are an example of a Mantis Insectoid.
Fox People. Magickal in Nature and often very evil. Can use Weapons or Beast Claws.
Humanoid faced Lion with Bat wings and either a scorpion tail or a Spiked tail. Some individuals are Intelligent but most are beast level intellect. (Flying rules apply)
Bullheaded Ogre sized humanoid. Often Carnivorous and brutal, but there are a few branches which have made peace with Nature
Naga and Lamia
Snakepeople with the upper body of a biped and the lower portions of a snake. May use Venom Bite Race Power available near the Great Library.
Some Realms do not recognize these races..see the Realm itself for details. Cat people. Often Asian in Nature. Can use Beast Claws or weapons.
Humanoid reptiles. Often aboriginal in nature. Lizardmen are good examples. May use Venom Bite Race Power available near the Great Library.
A gargantuan, eagle-like animal that inhabits the highest mountains, and preys upon large creatures such as cattle, horses, and elephants. A roc’s plumage is typically dark brown or golden from head to tail. These enormous creatures are 30 feet long from the beak to the base of the tail, with wingspans as wide as 80 feet. A roc weighs about 8,000 pounds. Uses beast claws.
Half Lion and Half humanoid with wings. There are several types of Sphinx. The two most common are Gynosphinx (female upper torso), Androsphinx (male upper torso). Flying rules apply
Bird People. Magickal in Nature and usually very good. Some Clans have lost the power of Fight.
Intelligent single horned horse. Often cloven hoofed. Magickal in Nature and the elders possess teleportation. Telepathic at close range.
White fur covered bestial creatures that walk on two legs.