The Realm of Sylvhara
The Northern Sylvan Elves are an ancient clan. They lost their lands long ago and nearly died out. We intend to gather what is left of our Northern Sylvan descendants... rangers, half-elven, and woodland elves.
As Elves of Sylvhara, our purpose is to join with peaceful folk of all kinds for our mutual enjoyment and protection as we seek to reclaim our kin. We offer a haven of peace for all who seek such under the rule of Her Majesty Queen Comet.
Greenhaven- The Isle of Whispering Pines
Like a jewel in the Central Seas lays Greenhaven, The Isle of Whispering Pines. Caressed by warm breezes in the summer, it is haven for shipwrights and builders from across the realms... a peaceful refuge and a sheltered port. Simple folk farm the isles and villagers trade in goods from far away lands, below its emerald waters Mer swim and sea creatures aplenty bask in the placid waters of bays and inlets about the coasts. Greenhaven also shelters a Faery enclave beneath a long dormant volcano, a reminder of a more turbulent past... it's old pillars a beacon to a prosperous future.
Sylvhara Tari stands as a defense against the evils of neighboring Taure Ru and it's oft mad inhabitants. Tari is patrolled by the Sylvan Templars, Sylvan Ranger's and famous Ithryn Mages Guild. These frontier lands are always seeing travelers and tradesmen from many lands and stand as a bulwark of justice, knowledge and peace in the realms.... Her Majesty Queen Comet rules over Sylvhara Tari.
The Kingdom of Lundene
The port town of Lundene is your starting point for your journey into an immersive roleplay experience. Relax in the local tavern or baths. Grab something to eat. Explore the shops and areas of the town. Beware of the rogues that you may encounter. As you venture out of the city upon the main bridge you may report to the Castle of Falconworth or venture into the woods and discover the homes of the many races that inhabit this land.
Atoll Tel Ma'at
For the denizens of Atoll Tel Ma'at, she is Home...
Home to lycans, home to dragons, elf and wolves. Neighboring the fae lands of Greenhaven, Atoll Tel Ma'at welcomes many races to come and explore, enjoy and relax. Upon coming to the borders of this enchanting place, one will see ruined columns on either side and a quaint woodland store. A den sits in hiding as its residents keep a watchful and careful eye upon the peace and those who come and go. Above this den sits a hidden oasis with calming spring and a pristine pool in which to dip your fingers or toes. Voices of spirits are said to dance around this place, so mind your manners. A hidden glade houses lost spirits... trapped or refusing to leave as they've been well-guarded for many, many years. Traversing more of the land will allow one to see a ruined, hidden cove; a great Dragon lives here. Clear waterways cut through the peaceful land as if they were meant to be there and all the while... magic abounds and can touch the soul.
The Kingdom of Taure Ru
No one talks of Taure Ru's dark origins. Those who know keep silent, whispering words that it is better to keep the past in the past. Taure Ru is a country known for its beauty, dark decadence, and untamed spirit. From warriors to mages, to assassins, musicians to dancers we offer a variety of roles for those who role play here. Welcome to Kingdom of Taure Ru, land of shadows, and gateway to the all that is dark. This is a fantasy roleplay world that is dark and somewhat dangerous.
Sylvhara Anar Isle
The Northern Frontier Lands of Sylvhara, home of the Sylvan Faery and the Herd of Anar... by the grace of Her Majesty Queen Comet of Sylvhara, we offer a haven of peace for all who seek such under the rule of Her Majesty. Sylvhara Anar faces the great northern sea and is the northernmost terminus of the lands of the Sylvan Elves, ruled over by the Fae Regent of Sylvhara and gateway to the Feywylds.
Kingdom of Steelwood
Steelwood is a northern Kingdom, divided in three territories. Steelwood and the village of Woodhaven, with the Drunken wolf Tavern, the docks, the Healer's hall and our famous bakery. The woods surround the village till the Castle on the hills, where The Wolf King Max rules on the land. Over the mountains, Steelwood north, land of Dragons and Lycans, a valley between high mountains all to explore from the top of the hills to the mines with our lava stream. More at north the Wild territories, where the snow covers trees and ground all year long and when you can see the northern lights.
At the bidding of the Triple Goddess (in her aspect of Mother Luna), it was conjured (many times) from a dusty dessert to a paradise by Princess Fur, whose office is to keep her gentle land free from tyranny. She reigns in a spirit of community guardianship, but does not ‘rule’, all living wild and free in this elemental wilderness, Lovelight setting here the seeds of a kinder Fifth Earth to be. There is no Court, and Fur wishes none to bow to her, blushing uncomfortably when people genuflect to her rank.