General Information
Roleplay Battle is about engaging the other players. It is not always about winning.
Battles are commanded by the Host Realm ( ie. where the battles takes place.) The Host Realm decides who the General will be for the Battle for their own side. They can choose one of their own or a General from another Realm. The Magician chooses the General for the opposing side.
Whoever the Generals are for the Battle they are responsible for gathering all the Combat Cards for their side and delivering them to the Judge. This can be delegated to one or more Commanders to aid in efficiency and continuity.
Battles are commanded by the Host Realm ( ie. where the battles takes place.) The Host Realm decides who the General will be for the Battle for their own side. They can choose one of their own or a General from another Realm. The Magician chooses the General for the opposing side.
Whoever the Generals are for the Battle they are responsible for gathering all the Combat Cards for their side and delivering them to the Judge. This can be delegated to one or more Commanders to aid in efficiency and continuity.
OOC
Anyone not wearing a Meter is considered OOC (Out of Character) and must leave the Battlefield.
Do not expect to travel unharmed in enemy territory simply by not wearing a meter and thus declaring OOC.
Do not expect to travel unharmed in enemy territory simply by not wearing a meter and thus declaring OOC.
- ONLY the Realm Leader can declare an enemy OOC in their realm during a Battle.
- Unrecognized OOC in enemy territory can result in temporary expulsion from the Realm.
PRE-BATTLE PREPARATION.
Ensure your Avatar Rendering Cost is in a reasonable range. Contact your battle general for that range.
Use a Weapon that is allowed to your Class, Race and Rank.
Submit a Battle Card (Battle Cards for Each Side are available upon request use your Chain of Command) to your Commander with your ARC, your Weapon or weapons, up to 5 potions carried, your Name, your Class, your Rank, and your Race.
Wear the Great Alliance Meter
Do not remove your meter in Battle unless you have already spoken with a Judge. An unmetered person must leave the Battlefield.
- A number will appear over your head. This is how much Lag your Avatar creates. It’s not ONLY about Prims. It’s also about Textures, Flexies, and Scripts. This has altered with the new forms of Viewers.
Use a Weapon that is allowed to your Class, Race and Rank.
- This information will be located on the Class Page that you have chosen.
- Many Classes have ONLY ONE weapon.
- All Classes can choose a Staff as their Chosen Weapon.
- Fae can use a bow regardless of their Class.
Submit a Battle Card (Battle Cards for Each Side are available upon request use your Chain of Command) to your Commander with your ARC, your Weapon or weapons, up to 5 potions carried, your Name, your Class, your Rank, and your Race.
- This will make your Commanders role that much simpler as He or She will be creating a Battle Roster and in turn submitting it to your Sides Judge.
Wear the Great Alliance Meter
- The Shadow Legion wears Red text
- The Alliance wears Green text
- On Occasion there may be a Third Party or Entity for a Quest or Storyline. That Third Party will wear Yellow text.
Do not remove your meter in Battle unless you have already spoken with a Judge. An unmetered person must leave the Battlefield.
It is the responsibility of the General and his/her Commanders (the Archetypes) to ensure that ALL players on their side have the proper AC, MR, Weapons, Armour, ARC, Class, Race and Spells.
Make it Easier on your General and Commanders and Police yourself, because this is not an easy task. Once again fairness of play and honor systems apply.
Make it Easier on your General and Commanders and Police yourself, because this is not an easy task. Once again fairness of play and honor systems apply.
Battle Reminders
Battles are entered either by Summoning (Magister), Teleportation (Archmage), Ship or March (General or Commander).
These are the Roleplay reasons for Troop Movement. Summoning and Teleportation are instant. Marching and Ship are RPd and should take longer. Obviously if one side has no Archmage or Magister available they will arrive late to the battlefield. This can be RPd, however, in the interest of time, if both sides agree.
Landmarks are of course used to enter a SIM. A Judge should be at your Sides "Entry Point". That Judge will "TP" in the initial Player. Then that player "TPs" everyone else in).
These are the Roleplay reasons for Troop Movement. Summoning and Teleportation are instant. Marching and Ship are RPd and should take longer. Obviously if one side has no Archmage or Magister available they will arrive late to the battlefield. This can be RPd, however, in the interest of time, if both sides agree.
Landmarks are of course used to enter a SIM. A Judge should be at your Sides "Entry Point". That Judge will "TP" in the initial Player. Then that player "TPs" everyone else in).
Engage the Players
Its not always about winning. Everyone is there to Fight. So rather than circumvent a Battle. Engage them.
These are for Large Scale Battles. Quests and the like are not necessarily geared toward Engagement but that does and can happen often.
Its not always about winning. Everyone is there to Fight. So rather than circumvent a Battle. Engage them.
These are for Large Scale Battles. Quests and the like are not necessarily geared toward Engagement but that does and can happen often.
Fight Fair
Do not look for ways to circumvent the Rules. Looking for ways to defeat the Rules defeats the Spirit of Play.
Do not look for ways to circumvent the Rules. Looking for ways to defeat the Rules defeats the Spirit of Play.
Ground to Ground Combat
This is the normal mode of battle. Where 2 forces engage each other on the Ground.
Birds, Tengu, Avians and Harpies can use Beast Claws in Air to Air and Air to Ground Combat.
Fliers wearing the stats of Flying Archer on their meter can use Bows while in Flight. Fliers wearing the stats of Flying Caster on their meter may cast spells while flying. All other Fliers wear Flyer on their meter MUST fully land before using their bow, striking or casting.
FAQ:
Q: What weapons can I use in GtG Combat?
A: Any Ranged Weapon, Melee Weapon or Spell can be used in GtG combat as long as it is allowable to your Race, Class and Rank. (You will find the Particulars discussed on page the concerning your chosen Class)
Birds, Tengu, Avians and Harpies can use Beast Claws in Air to Air and Air to Ground Combat.
Fliers wearing the stats of Flying Archer on their meter can use Bows while in Flight. Fliers wearing the stats of Flying Caster on their meter may cast spells while flying. All other Fliers wear Flyer on their meter MUST fully land before using their bow, striking or casting.
FAQ:
Q: What weapons can I use in GtG Combat?
A: Any Ranged Weapon, Melee Weapon or Spell can be used in GtG combat as long as it is allowable to your Race, Class and Rank. (You will find the Particulars discussed on page the concerning your chosen Class)
Air to Air Combat (AtA)
Air to Air Combat is when 2 fliers fight each other in the Air.
FAQ:
Q: Can Spells be cast in AtA Combat?
A: Yes. That is the only time spells may be cast in the Air
Q: Can Bows be used in AtA Combat?
A: Yes, but only if the flyer is wearing Flying Archer on the meter can use Bows while in Flight.
Q: Can Potions be use in AtA Combat?
A: Yes
Q: Can weapons be used in AtA Combat?
A: yes
Q: Can i wear my Pegasus or dragon into Battle?
A. No, Unless you are a Cavalier. Vehicles cause too much lag. Cavaliers are an exception to this rule providing they are below the ARC max.
FAQ:
Q: Can Spells be cast in AtA Combat?
A: Yes. That is the only time spells may be cast in the Air
Q: Can Bows be used in AtA Combat?
A: Yes, but only if the flyer is wearing Flying Archer on the meter can use Bows while in Flight.
Q: Can Potions be use in AtA Combat?
A: Yes
Q: Can weapons be used in AtA Combat?
A: yes
Q: Can i wear my Pegasus or dragon into Battle?
A. No, Unless you are a Cavalier. Vehicles cause too much lag. Cavaliers are an exception to this rule providing they are below the ARC max.
Ground to Air Combat
This is Combat between Ground forces and Air forces.
FAQ
Q: Can Bows and Spells be used against opponents in the Air?
A: Yes they can
FAQ
Q: Can Bows and Spells be used against opponents in the Air?
A: Yes they can
Air to Ground Combat
This is combat between Air forces and Ground forces.
FAQ
Q: Can Spells be Cast while in the Air?
A: No you must land in order to cast spells. Unless you are wearing Flying Caster on your meter.
Q: Can you Heal while Flying?
A: No. Healing is a Spell and cant be conducted while in Flight unless engaged in AtA combat unless you wear Flying Caster on your meter.
Q: Can you use Potions while Flying?
A: No Potions are a form of Spell Casting unless engaged in AtA combat.
Q: Can I use my weapon while flying?
A: You must fully land in order to use your weapon unless engaged in AtA combat.
Q: Can I use my bow is Air to Ground combat?
A: Only if you are wearing Flying Archer stats.
FAQ
Q: Can Spells be Cast while in the Air?
A: No you must land in order to cast spells. Unless you are wearing Flying Caster on your meter.
Q: Can you Heal while Flying?
A: No. Healing is a Spell and cant be conducted while in Flight unless engaged in AtA combat unless you wear Flying Caster on your meter.
Q: Can you use Potions while Flying?
A: No Potions are a form of Spell Casting unless engaged in AtA combat.
Q: Can I use my weapon while flying?
A: You must fully land in order to use your weapon unless engaged in AtA combat.
Q: Can I use my bow is Air to Ground combat?
A: Only if you are wearing Flying Archer stats.
Resurrection
A Player can ONLY be resurrected Twice by an approved player with battle resurrection. If they die a third time they are considered they can not be resurrected, and must therefore remain Dead. (This is subject to a Judge Call as in some Battles Only ONE resurrectio per person may be allowed or Red Robes may be called to allow for more Resurrections )
Judges have the ability to "Judge Resurrected" any player on the Field dependent upon extenuating circumstances
Judges have the ability to "Judge Resurrected" any player on the Field dependent upon extenuating circumstances
Battle Compliment
There will be a 1 in 7 rule on casters. I healer per 7 players. 2 mages per 7 players. and 1 Hybrid per 7 players.
So effectively 4 casters per 7 players, only 2 of whom can heal.
This rule is for the Side with the highest number of players. The lower numbered side has the same number of allowable casters as the higher side.
So effectively 4 casters per 7 players, only 2 of whom can heal.
This rule is for the Side with the highest number of players. The lower numbered side has the same number of allowable casters as the higher side.
Post Battle
The Living combatants will conduct an AAR (after action review) of the battle following the battle. At this time things will be discussed that occurred during the battle. Any issues resolved and any congratulations issued.
The Dead please remain where you died(or return to it if you were taken to the Observation deck)
FAQ
Q: Where and what is the Observation deck?
A: Often times a SIM Owner will set up an Observation Deck for players to go to if they can not be resurrected in order to decrease lag on the playing field but still allow those players to watch the rest of the fight.
The Dead please remain where you died(or return to it if you were taken to the Observation deck)
- The Dead should make a LM of where they died just in case the SIM is too laggy to maintain the number of dead. That way they can teleport home(or go shopping , etc) and return when the battle has ended. (OR when they are being called for resurrection.)
FAQ
Q: Where and what is the Observation deck?
A: Often times a SIM Owner will set up an Observation Deck for players to go to if they can not be resurrected in order to decrease lag on the playing field but still allow those players to watch the rest of the fight.