This is a Paragon mage/priest paragon type. Heriophants and Inquisitors
There can be only one Master and one Apprentice Sage per Realm.
Druid/Mages or Shaman/Mages are known as Heirophants and focus on drawing the forces of the elements unto themselves and thus transforming into a form of Elemental and can only be unlocked after having attained, but not achieved, Archetype in 2 types of classes from Mage, Elementalist, or Bard, and Druid, Priest or Shaman.
There can be only one Master and one Apprentice Sage per Realm.
Druid/Mages or Shaman/Mages are known as Heirophants and focus on drawing the forces of the elements unto themselves and thus transforming into a form of Elemental and can only be unlocked after having attained, but not achieved, Archetype in 2 types of classes from Mage, Elementalist, or Bard, and Druid, Priest or Shaman.
Druid/Mage: Archon
Follows the general religious beliefs of the Elemental Lords. Yet also uses the abilities of arcana in order to fulfill those responsibilities.
This is essentially a Druid who foregoes learning healing and any other type of spells in order to focus their Transformation ability to become an Elemental rather than an Animal. But, they can perform Resurrection once per Battle if they are assigned to that slot.
They also have some command over the elements as an Elementalist does but in a more physical form rather than conjuring or summoning. In this aspect they can utilize elemental attacks and defense based upon whatever element they have attained Mastery over.
They use the same Weapons and Armour as Druids. A Single Chosen Weapon and Cloth armor. They wear Elemental stats on the Meter in Elemental form and wear the stat of their original Race when not in Elemental Form. Their cloth armor can be enchanted to D2 as a mage can.
They use the Elemental HUD series (NOT the Elementalist HUD) when in Elemental Form. They can NOT be banished (as they are not actually denizens of another plane), but they can be Controlled or Compelled. They are mortal and can Die.
They utilize the Sage HUD when not in Elemental form. They do not get Banish or Summon abilities as Druids do but gain the ability to shift into a Human sized and Shaped Lesser Elemental.
As with all shapeshifters, they can not shift between states during combat. The player must be in whichever chosen form prior to the beginning of the battle.
Sages can use any weapon that is allowed to them by their Deific Force in Combat. They do spend the time necessary to train in any weapon which requires more advances combat techniques as they focus all of the attention on the reshaping of the mind and body in very different ways.
This is essentially a Druid who foregoes learning healing and any other type of spells in order to focus their Transformation ability to become an Elemental rather than an Animal. But, they can perform Resurrection once per Battle if they are assigned to that slot.
They also have some command over the elements as an Elementalist does but in a more physical form rather than conjuring or summoning. In this aspect they can utilize elemental attacks and defense based upon whatever element they have attained Mastery over.
They use the same Weapons and Armour as Druids. A Single Chosen Weapon and Cloth armor. They wear Elemental stats on the Meter in Elemental form and wear the stat of their original Race when not in Elemental Form. Their cloth armor can be enchanted to D2 as a mage can.
They use the Elemental HUD series (NOT the Elementalist HUD) when in Elemental Form. They can NOT be banished (as they are not actually denizens of another plane), but they can be Controlled or Compelled. They are mortal and can Die.
They utilize the Sage HUD when not in Elemental form. They do not get Banish or Summon abilities as Druids do but gain the ability to shift into a Human sized and Shaped Lesser Elemental.
As with all shapeshifters, they can not shift between states during combat. The player must be in whichever chosen form prior to the beginning of the battle.
Sages can use any weapon that is allowed to them by their Deific Force in Combat. They do spend the time necessary to train in any weapon which requires more advances combat techniques as they focus all of the attention on the reshaping of the mind and body in very different ways.
Cleric/Mages- Inquisitors
Cleric/Mages are known as Inquisitors and focus on combing divine and Arcane magics together.
They weave the two distinct magic types and so have some ability with both. They can heal like a priest and deal damage like a mage.
They weave the two distinct magic types and so have some ability with both. They can heal like a priest and deal damage like a mage.
Shaman/Mage-Soothsayer
Combining the abilities of shaman and cleric. Performing death rites with a passion few others can match. Using powerful divinations to seek those answers few can find.
Shaman/Cleric- Spiritmender
Works with a single entity that they worship. Along with their spirits and ancestors to accomplish goals of that entity. Cardinal or Witchdoctor are also terms or titles that would be found in this combination.
Druid/Cleric: Scion
Combines the powers of the devotion to a deity. From a cleric with the focus and devotion to the elements of the Druid allowing for them to call forth elements while adding Deific channeling of their cause.
Their Deity dictates where they GO with their Art. Athena would lead the practitioner toward Defense and Damage and all the spells granted and researched would be of that ilk while Aphrodite would lead toward Healing and Mending types.
They do not get the Elemental form of their Counterpart, but they can still heal as part of their spell list.
They can wear chainmail armor and use the Chosen weapon of their Deity
They do not get the Elemental form of their Counterpart, but they can still heal as part of their spell list.
They can wear chainmail armor and use the Chosen weapon of their Deity
- At rank 4.3 They hold the title Keeper
- At rank 4.4 They hold the title Oracle
- At rank 4.5 They hold the title Sage