The High Cleric is, of course, the highest cleric of the Land. This is the Spiritual leader of the Realm. They embody whatever Deity to which the Realm adheres. Most Realms have many Deities to "worship or follow," but the High Cleric is always representative of the Deity of the Realm itself.
This person leads all the other priests and teaches them to utilize their Faith in the Service of their chosen Deity. A High priest can teach the basic underlying beliefs of any Deity that essentially matches their own Deity's Alignment.
The High Cleric uses whatever weapon their Chosen Deity uses or would use.
Armor allowed is Leather which is D1 on our Ga meter.
Magic Resistance is M2 on our Ga meter.
The Spells available to a Cleric are channeled through them from their Deity. They utilize Divine Magic and do not actually cast a spell themselves but rather are used as a conduit for their Deity to interact with the Mortal world.
No Spells are allowed to be cast from the Air unless that cleric is engaged in Air to Air combat.
Healing spells of all types fall under the influence of a Cleric. These may be Self healing, Single target heals or even area of effect heals. They are also known to bolster the stamina and provide food to their companions. Conversely they can use their divine might to Cause Harm to opponents as well.
A few Divine Magic spells are available only to the High Cleric. These include the ability to hold a person called Gravitas, which is used to drag Fliers from the Air, and the ability to bring the Dead back to Life. This ability is called Resurrection.
Resurrection is exclusive to the High Cleric that is actually Filling that Role on the Battlefield. Only 2 Gods (one on each side) will grant this power to their Priests and even then its limited to only 5 per Battle. The channeling a person undergoes while casting this spell is immense and prohibits any additional casting even by the most physically fit Cleric.
Should the chosen High Cleric fall in battle then no resurrection is available to that side for the duration of the battle. The god will not grant another the power nor will another deity step in and pick up where his or her contemporary left off.
Nor will a Deity resurrect a member of the Opposing side for a Battle. Should an enemy fall in battle that deity will leave them there at least for the duration regardless of there own feelings towards life or death.
After a Battle, the Deity will grant nigh but unlimited Resurrections to strengthen their Allies and Constituents.
- An example of this would be Ellistrae for Zenith or Loviatar for Lerwick.
This person leads all the other priests and teaches them to utilize their Faith in the Service of their chosen Deity. A High priest can teach the basic underlying beliefs of any Deity that essentially matches their own Deity's Alignment.
- An example would be a High Cleric of Athena could teach the basic philosophies of Aphrodite as they are both "Good Aligned" but could not teach the followers of Set because they are "Evil Aligned".
The High Cleric uses whatever weapon their Chosen Deity uses or would use.
- Example is a Trident for a High Cleric of Poseidon. A Cleric can use his/her HUD, their chosen weapon and a SINGLE additional item, such as a book or wand. A two handed weapon would preclude the use of any additional hand carried artifacts
Armor allowed is Leather which is D1 on our Ga meter.
Magic Resistance is M2 on our Ga meter.
The Spells available to a Cleric are channeled through them from their Deity. They utilize Divine Magic and do not actually cast a spell themselves but rather are used as a conduit for their Deity to interact with the Mortal world.
No Spells are allowed to be cast from the Air unless that cleric is engaged in Air to Air combat.
Healing spells of all types fall under the influence of a Cleric. These may be Self healing, Single target heals or even area of effect heals. They are also known to bolster the stamina and provide food to their companions. Conversely they can use their divine might to Cause Harm to opponents as well.
A few Divine Magic spells are available only to the High Cleric. These include the ability to hold a person called Gravitas, which is used to drag Fliers from the Air, and the ability to bring the Dead back to Life. This ability is called Resurrection.
Resurrection is exclusive to the High Cleric that is actually Filling that Role on the Battlefield. Only 2 Gods (one on each side) will grant this power to their Priests and even then its limited to only 5 per Battle. The channeling a person undergoes while casting this spell is immense and prohibits any additional casting even by the most physically fit Cleric.
Should the chosen High Cleric fall in battle then no resurrection is available to that side for the duration of the battle. The god will not grant another the power nor will another deity step in and pick up where his or her contemporary left off.
Nor will a Deity resurrect a member of the Opposing side for a Battle. Should an enemy fall in battle that deity will leave them there at least for the duration regardless of there own feelings towards life or death.
After a Battle, the Deity will grant nigh but unlimited Resurrections to strengthen their Allies and Constituents.