Changeling
Race of gaunt humanoids with the ability to take on the shape of any other living creature no more than twice their size or an eighth of their mass.
A changeling can not achieve a perfect imitation of another character. It will always be somewhat flawed.) Not allowed in all realms (If winged, flying rules apply)
See Shifter page for more guidelines, see Shapeshifter below for more information. Can use dazzle hud (Dark orb for evil ones) found near Great Library.
A changeling can not achieve a perfect imitation of another character. It will always be somewhat flawed.) Not allowed in all realms (If winged, flying rules apply)
See Shifter page for more guidelines, see Shapeshifter below for more information. Can use dazzle hud (Dark orb for evil ones) found near Great Library.
Djinn
Free willed mortal Magical elemental humanoids. Air/Fire/Water or Earth. They are not True Elementals but do have an Elemental Form.
Unlike Elementals, they access the powers of their element through mana. As such they are always mages or priests. They can NOT grants wishes.
Djinn are Air Genies, Dao are Earth Genies, Efreet are Fire Genies and Marids are Water Genies. Some have wings and those that do can fly. (Flying rules apply)
Unlike Elementals, they access the powers of their element through mana. As such they are always mages or priests. They can NOT grants wishes.
Djinn are Air Genies, Dao are Earth Genies, Efreet are Fire Genies and Marids are Water Genies. Some have wings and those that do can fly. (Flying rules apply)
Dryad
Physical Embodiment of a Tree Spirit. A Wingless Fae Race.
Elementals
Physical Manifestations of an Elemental Force. They appear as bipedal Humanoids constructed of either Fire, Earth, Air or Water. They can use elemental powers.
They can be most any Class and use the weapons appropriate to that Class. They can use Bows but not in Air to Ground combat.
Air and Fire Elementals can Fly (but must use some form of wings to make them identifiable on the Battlefield as such- Flyer Rules Apply) Elementals can be casters provided certain situations are met. For mage they must choose elementalist. For Cleric or Druid they must go with their element to worship or work with. They can not be shaman.
They wear Brute on the Meter. May use Vortex Race Power found near the Great Library.
They can be most any Class and use the weapons appropriate to that Class. They can use Bows but not in Air to Ground combat.
Air and Fire Elementals can Fly (but must use some form of wings to make them identifiable on the Battlefield as such- Flyer Rules Apply) Elementals can be casters provided certain situations are met. For mage they must choose elementalist. For Cleric or Druid they must go with their element to worship or work with. They can not be shaman.
They wear Brute on the Meter. May use Vortex Race Power found near the Great Library.
Ents
Living trees. They do not use Magic or weapons but have powerful physical attacks. They are always Warriors or Druids.
They wear Giant on the Meter.
They wear Giant on the Meter.
Faun/Satyr
Upper body of a woman/man with the lower body of a Goat.
Gaian
A Race of Fae shape shifters whose Natural Form is a Will'o'wisp. A Ball of Light.
They inhabit sylvan areas and can shape shift into any nature-based creature no larger than twice their size or 1/8th their mass. (If winged, flying rules apply)
See Shifter Page for more guidelines. Can use Dazzle Race Power (Dark orb for evil ones) found near Great Library.
They inhabit sylvan areas and can shape shift into any nature-based creature no larger than twice their size or 1/8th their mass. (If winged, flying rules apply)
See Shifter Page for more guidelines. Can use Dazzle Race Power (Dark orb for evil ones) found near Great Library.
Genasi
Half Elemental/ Half Humanoid. May use Vortex Race Power found near the Great Library
Kappa (Kelpie)
Evil water beings. Their natural state is a pile of seaweed but they can take on a Permanent shape. Often a beautiful woman, a monkey or an Ogre.
They are always green and turn back into a pile of seaweed once they go unconscious.
They are always green and turn back into a pile of seaweed once they go unconscious.
Mermaid/Merman
Upper body of a woman/man an the lower body of a large fish. They have water breathing ability. May use the Siren Call Race Power found near the Great Library.
Nymph
Wingless Water Fae. They have Water breathing ability. May use the Siren Call Race Power found near the Great Library.
Pixie
Tiny physical Fae. Lean toward the roguish arts. They are able to use a bow in flight no matter what Class they are. In some cases it means their ONLY weapon though.
Flying rules apply. Can use dazzle hud (Dark orb for evil ones) found near Great Library.
Flying rules apply. Can use dazzle hud (Dark orb for evil ones) found near Great Library.
Sidhe
Sidhe are a mildly supernatural beings similar to Fae. Humanoid in appearance. Half Elf and Half Fae. They May be winged. (Flying Rules Apply)
Capable of glamor to change hair, eye and skin color. Can use dazzle hud (Dark orb for evil ones) found near Great Library.
Capable of glamor to change hair, eye and skin color. Can use dazzle hud (Dark orb for evil ones) found near Great Library.
Siren
Merfae with beautiful voices. Oftentimes they oppose intruders upon their waters and use their voices to lure sailors to their doom.
May use the Siren Call Race Power found near the Great Library.
May use the Siren Call Race Power found near the Great Library.
Shapeshifter
Race of amorphous gelatinous beings that take on the forms of Inanimate objects. They can change to any inanimate object to more than twice their size or one eighth of their mass. (See Shifter Page for more guidelines).
Sprite
Small energetic Fae. Lean toward the magical arts. They are able to use a bow in flight no matter what Class they are. In some cases it means their ONLY weapon though.
(Flying rules apply) Can use dazzle hud (Dark orb for evil ones) found near Great Library.
(Flying rules apply) Can use dazzle hud (Dark orb for evil ones) found near Great Library.
Titan
Giant sized Greater Elementals. Earth, Fire, Wind or Water. They wear Giant on the meter. Otherwise all same rules of Elementals apply. Titans can use any weapon PLUS a breath Weapon. Titans are the highest level of Elementals. They are anthropomorphic Fire/Water/Air/Earth Giants
Titanic Weirds
Advanced type of Elemental. They can use any weapon plus a breath weapon appropriate to their age.
They can not be Casters but instead use the Elemental Vortex Race HUD appropriate to their Age. Examples would be examples are Water Serpent, Rock Elephant, Wind Roc, Fire Tyrannosaurus, elemental dragon, (they wear meta on the meter. )These are often NPC's that are used to summon in battles or for short durations. Follow the chain of command for approval here. Approval needed from your chain of command.
They can not be Casters but instead use the Elemental Vortex Race HUD appropriate to their Age. Examples would be examples are Water Serpent, Rock Elephant, Wind Roc, Fire Tyrannosaurus, elemental dragon, (they wear meta on the meter. )These are often NPC's that are used to summon in battles or for short durations. Follow the chain of command for approval here. Approval needed from your chain of command.
Lesser Elemental
Lesser Elemental in the Shape of an Animal. Can be a Snake, Dog, Cat, etc.
- Examples: Flaming Rabbit, Stone Fox, Water Lynx, Tornado Turtle
Weird Greater
Advanced type of Elemental. They can use any weapon plus a breath weapon appropriate to their age.
They can not be Casters but instead use the Elemental Vortex Race HUD appropriate to their Age. Examples would be , Fire Wolf, Ice Bear, Air Hawk, Forest Tiger (wear beast on the meter). These are often NPC's that are used to summon in battles or for short durations.
They can not be Casters but instead use the Elemental Vortex Race HUD appropriate to their Age. Examples would be , Fire Wolf, Ice Bear, Air Hawk, Forest Tiger (wear beast on the meter). These are often NPC's that are used to summon in battles or for short durations.
Will'o Wisp
Ball of Light. Disembodied elemental spirit. Color depicts type of elemental. Brown or Green for Earth, Blue for Water, White for Air, Red, Yellow or Orange for Fire.
- They wear Diminutive on the Meter but otherwise all Elemental Rules apply
- Minor Elemental