The Vigilante is the most highly trained of the Rogue types. They are hardened fighters and are focused on combating evil from the shadows themselves.
The Vigilante is a Paragon Class that can only be Unlocked after achieving Archetype in either Warrior, Rogue, Ranger or Assassin.
There can be 1 Lead, two lieutenants and trainees
This class masters Ranged weaponry but are no stranger to one-handed melee types. They wear lighter armors allowing them D2 on the meter. This allows them the speed of movement required to perform feats of acrobatics and evasion than bulkier heavier armors would cause. They are allowed 3 Weapons to include a ranged weapon and 2 melee weapons, usually one-handed. Vigilante can use Critical Strike Daggers.
They gain a M1 on the meter for Magic Resistance.
They view themselves as an extension of their environment. This environment can be a forest, jungle or even a city. They wear clothing that camouflages and lets them blend in with whatever their chosen natural environment is.
They commonly utilize traps and other evasive maneuvers such as smoke balls, oil slicks, caltrops or wire traps. They also use such devices as Grappling hooks, hang glider cloaks, and bladed boomerangs.
A Vigilante's "tricks and toys" increase in prowess and proficiency as they progress.
The Vigilante is a Paragon Class that can only be Unlocked after achieving Archetype in either Warrior, Rogue, Ranger or Assassin.
There can be 1 Lead, two lieutenants and trainees
This class masters Ranged weaponry but are no stranger to one-handed melee types. They wear lighter armors allowing them D2 on the meter. This allows them the speed of movement required to perform feats of acrobatics and evasion than bulkier heavier armors would cause. They are allowed 3 Weapons to include a ranged weapon and 2 melee weapons, usually one-handed. Vigilante can use Critical Strike Daggers.
They gain a M1 on the meter for Magic Resistance.
They view themselves as an extension of their environment. This environment can be a forest, jungle or even a city. They wear clothing that camouflages and lets them blend in with whatever their chosen natural environment is.
They commonly utilize traps and other evasive maneuvers such as smoke balls, oil slicks, caltrops or wire traps. They also use such devices as Grappling hooks, hang glider cloaks, and bladed boomerangs.
A Vigilante's "tricks and toys" increase in prowess and proficiency as they progress.
Rouge/Warrior: Duskreaver
A brute of a rogue even if they tend more to a dexterous style of fighting. Combining the weapons and tactics of the warrior with the stealth and cunning of the Rogue using stealth tools and fighting ability to bring justice as they see fit.
Rogue/Ranger: Darkstalker
Melding the abilities of bow and tracking with the stealth and tools of the rogue. This combination allows for better stalking of those they feel wronged by or wrong doers in general. This combination is right at home in forests or in the streets and back alleyways.
Ranger/Warrior
Mixing the powerful fighting and armor abilities with the stealth and fleet of foot ranger and honing the fighting abilities to be even more of a powerful tracker or hunter.
Bard/Warrior: Bladesinger
Calling forth their abilities as a jack of all trades they meld their natural singing ability with the use of weapons and tactics to do as they see fit calling on their singing to enhance their figthing abilites.
Bard/Ranger: Nightingale
Using the powerful combination of the singing from the bard with the archer abilities of the ranger, tracking prey and singing their songs to ensnare their prey.
- At rank 4.3 They hold the title Watcher
- At rank 4.4 They hold the title Sentinel
- At rank 4.5 They hold the title Vigilante