The Arch Druid is the highest level of Enlightenment to which a Druid can aspire. They strive to become One with the Universe and all its complexities. To that end they have achieved a certain degree of Mastery over the Elemental Forces at their disposal. In truth, they are the Conduit for said Forces or perhaps a better way to state it would be that they are the Magnifying Glass that the Elemental Forces Use to affect the Mortal World.
The Arch Druid is the Spiritual Advisor to many nonhuman Races. Elves, Dragons, and Fae in particular adhere to a more harmonic view of the Universe and therefore are likely to follow an arch druid. Many of the Darker Races like Orcs, Goblins and Trolls will follow a shamanistic approach toward religion.
The Spells usable by an Arch druid often consist of Bolts of energy derived from whatever force they adhere to as well as Storms of said energy washing away all around them. Providing Food and Nourishment as well as healing falls within their normal range of abilities as well.
The Arch Druid has Banish abilities. Banish abilities grant the archetype the ability to remove a single player of a certain type from a battlefield. That player must be re-summoned by the appropriate class in order to return. This makes Banishment a VERY powerful ability. Only 2 Banish spells can be cast per day by a single archetype.
A single Druid on a Battlefield can call upon the Forces of Nature to bring back a single person to life. The strain that Arch druid undergoes surpasses All his or her other abilities and thusly they can cast this spell but once. Even If that Arch druid falls no Other arch druid on the battlefield may take up his or her mantle due to the Ethereal Vortex that Arch druid has created in order to utilize this ability.
That means that whichever Arch druid was assigned as Arch druid for that Battle can Resurrect One person. No other attending arch druids may cast resurrection for the duration of the Battle.
Shape-shifting
As with Druids themselves, an arch druid can wear D1 (leather armor) and utilize whatever weapon befits their original Attunement. Any Class can use a Staff as their Chosen Weapon. They get a MR (Magic Resistance) of 2.
Examples would be Tridents or Nets for Water types. Swords or Axes for Fire types. Sickles, staves or Cudgles for Earth types. Whips, Rapiers, Bows or Spears for Air types.
They also gain Beseech (this is often in the form of trading favors) lesser members of their respective Forces to Aid them. Elementals of various types and power levels. This is a RP ability and is answered far more often than other ranks of their Orders Beseech.
The Arch Druid is the Spiritual Advisor to many nonhuman Races. Elves, Dragons, and Fae in particular adhere to a more harmonic view of the Universe and therefore are likely to follow an arch druid. Many of the Darker Races like Orcs, Goblins and Trolls will follow a shamanistic approach toward religion.
The Spells usable by an Arch druid often consist of Bolts of energy derived from whatever force they adhere to as well as Storms of said energy washing away all around them. Providing Food and Nourishment as well as healing falls within their normal range of abilities as well.
The Arch Druid has Banish abilities. Banish abilities grant the archetype the ability to remove a single player of a certain type from a battlefield. That player must be re-summoned by the appropriate class in order to return. This makes Banishment a VERY powerful ability. Only 2 Banish spells can be cast per day by a single archetype.
- The Arch Druid can Banish Elementals.
- The Arch Druid can Summon. This is an RP ability and not one for Battlefield use.
- The Arch Druid can Summon Elementals or Greater Weirds
A single Druid on a Battlefield can call upon the Forces of Nature to bring back a single person to life. The strain that Arch druid undergoes surpasses All his or her other abilities and thusly they can cast this spell but once. Even If that Arch druid falls no Other arch druid on the battlefield may take up his or her mantle due to the Ethereal Vortex that Arch druid has created in order to utilize this ability.
That means that whichever Arch druid was assigned as Arch druid for that Battle can Resurrect One person. No other attending arch druids may cast resurrection for the duration of the Battle.
Shape-shifting
- An Arch druid can shift into 4 different animal types.
As with Druids themselves, an arch druid can wear D1 (leather armor) and utilize whatever weapon befits their original Attunement. Any Class can use a Staff as their Chosen Weapon. They get a MR (Magic Resistance) of 2.
Examples would be Tridents or Nets for Water types. Swords or Axes for Fire types. Sickles, staves or Cudgles for Earth types. Whips, Rapiers, Bows or Spears for Air types.
They also gain Beseech (this is often in the form of trading favors) lesser members of their respective Forces to Aid them. Elementals of various types and power levels. This is a RP ability and is answered far more often than other ranks of their Orders Beseech.